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  1.  
  2.  
  3.  
  4.                                   - 1 -
  5.  
  6.  
  7.  
  8.        2.  _I_n_s_t_a_l_l_a_t_i_o_n__I_n_f_o_r_m_a_t_i_o_n
  9.  
  10.        This chapter lists information that is supplemental to the
  11.        _S_o_f_t_w_a_r_e _I_n_s_t_a_l_l_a_t_i_o_n _A_d_m_i_n_i_s_t_r_a_t_o_r'_s _G_u_i_d_e and the
  12.        installation instructions in the _P_e_r_s_o_n_a_l _S_y_s_t_e_m
  13.        _A_d_m_i_n_i_s_t_r_a_t_i_o_n _G_u_i_d_e.  The information listed here is
  14.        product-specific; use it with the Installation Guide to
  15.        install this product.
  16.  
  17.        2.1  _G_r_a_p_h_i_c_s__L_i_b_r_a_r_y__D_e_v_e_l_o_p_m_e_n_t__E_n_v_i_r_o_n_m_e_n_t__S_u_b_s_y_s_t_e_m_s
  18.  
  19.        The GL Development Environment includes these subsystems:
  20.  
  21.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L__P_G        The on-line book _O_p_e_n_G_L
  22.                                      _P_r_o_g_r_a_m_m_i_n_g _G_u_i_d_e.
  23.  
  24.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L__P_o_r_t_i_n_g   The on-line book _O_p_e_n_G_L
  25.                                      _P_o_r_t_i_n_g _G_u_i_d_e.
  26.  
  27.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L__R_M        The on-line book _O_p_e_n_G_L
  28.                                      _R_e_f_e_r_e_n_c_e _M_a_n_u_a_l.
  29.  
  30.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L_o_n_S_G_I      The on-line book _O_p_e_n_G_L _o_n _S_G_I
  31.                                      _S_y_s_t_e_m_s.
  32.  
  33.        _g_l__d_e_v._m_a_n._g_l_d_e_b_u_g            The IrisGL debugger manual
  34.                                      page.
  35.  
  36.        _g_l__d_e_v._m_a_n._g_l_d_e_v              The manual pages for the
  37.                                      OpenGL and IrisGL calls in all
  38.                                      languages.
  39.  
  40.        _g_l__d_e_v._m_a_n._o_g_l_d_e_b_u_g           The OpenGL debugger manual
  41.                                      page.
  42.  
  43.        _g_l__d_e_v._m_a_n._r_e_l_n_o_t_e_s           These release notes.
  44.  
  45.        _g_l__d_e_v._m_a_n._w_i_d_g_e_t             The man pages on the
  46.                                      glwdrawingarea widget.
  47.  
  48.        _g_l__d_e_v._s_w._d_e_m_o_s               Source code for a collection
  49.                                      of OpenGL demos.
  50.  
  51.        _g_l__d_e_v._s_w._g_l_d_e_b_u_g             The _g_l_d_e_b_u_g product.  It
  52.                                      allows you to debug IrisGL
  53.                                      programs inline with traces
  54.                                      and breakpoints at IrisGL
  55.                                      calls.
  56.  
  57.        _g_l__d_e_v._s_w._g_l_d_e_v               The development environment
  58.                                      for OpenGL and IrisGL.
  59.  
  60.  
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  65.  
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  70.                                   - 2 -
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  74.        _g_l__d_e_v._s_w._o_g_l_d_e_b_u_g            The _o_g_l_d_e_b_u_g product.  It
  75.                                      allows you to debug OpenGL
  76.                                      programs inline with traces
  77.                                      and breakpoints at OpenGL
  78.                                      calls.
  79.  
  80.        _g_l__d_e_v._s_w._s_a_m_p_l_e_s             Sample OpenGL programs from
  81.                                      the 1993 "red" book, the
  82.                                      OpenGL Programming Guide, and
  83.                                      many more example programs.
  84.                                      Includes "glut" toolkit
  85.                                      library source.
  86.  
  87.        _g_l__d_e_v._s_w._t_o_o_g_l               Contains source code for the
  88.                                      IrisGL to OpenGL conversion
  89.                                      helper program, "toogl".
  90.  
  91.        _g_l__d_e_v._s_w._w_i_d_g_e_t              Contains the GLw widget
  92.                                      library, and associated header
  93.                                      files.
  94.  
  95.        _g_l__d_e_v._s_w_3_2._g_l_d_e_b_u_g           The _g_l_d_e_b_u_g product for n32
  96.                                      style binaries.  It allows you
  97.                                      to debug IrisGL programs
  98.                                      inline with traces and
  99.                                      breakpoints at IrisGL calls.
  100.  
  101.        _g_l__d_e_v._s_w_3_2._g_l_d_e_v             The development environment
  102.                                      for OpenGL and IrisGL,
  103.                                      supporting the n32 binary
  104.                                      format.
  105.  
  106.        _g_l__d_e_v._s_w_3_2._o_g_l_d_e_b_u_g          The _o_g_l_d_e_b_u_g product for n32
  107.                                      style binaries.  It allows you
  108.                                      to debug OpenGL programs
  109.                                      inline with traces and
  110.                                      breakpoints at OpenGL calls.
  111.  
  112.        _g_l__d_e_v._s_w_3_2._w_i_d_g_e_t            Contains the GLw widget
  113.                                      library for n32, and
  114.                                      associated header files.
  115.  
  116.        _g_l__d_e_v._s_w_6_4._g_l_d_e_v             The development environment
  117.                                      for OpenGL and IrisGL,
  118.                                      supporting the n64 binary
  119.                                      format.
  120.  
  121.        _g_l__d_e_v._s_w_6_4._o_g_l_d_e_b_u_g          The _o_g_l_d_e_b_u_g product for n64
  122.                                      style binaries.  It allows you
  123.                                      to debug OpenGL programs
  124.                                      inline with traces and
  125.  
  126.  
  127.  
  128.  
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  130.  
  131.  
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  133.  
  134.  
  135.  
  136.                                   - 3 -
  137.  
  138.  
  139.  
  140.                                      breakpoints at OpenGL calls.
  141.  
  142.        _g_l__d_e_v._s_w_6_4._w_i_d_g_e_t            Contains the GLw widget
  143.                                      library for n64, and
  144.                                      associated header files.
  145.  
  146.  
  147.        2.2  _G_L _D_e_v_e_l_o_p_m_e_n_t _E_n_v_i_r_o_n_m_e_n_t _S_u_b_s_y_s_t_e_m _D_i_s_k _S_p_a_c_e
  148.             _R_e_q_u_i_r_e_m_e_n_t_s
  149.  
  150.        This section lists the subsystems (and their sizes) of the
  151.        GL Development Environment option.
  152.  
  153.        You can use the software installation instructions in the
  154.        _P_e_r_s_o_n_a_l _S_y_s_t_e_m _A_d_m_i_n_i_s_t_r_a_t_i_o_n _G_u_i_d_e to install this
  155.        product.  If you are installing this software for the first
  156.        time, the default subsystems are installed if you click the
  157.        _I_n_s_t_a_l_l _A_u_t_o_m_a_t_i_c_a_l_l_y button.  To install a different set of
  158.        subsystems, click the _C_u_s_t_o_m_i_z_e _I_n_s_t_a_l_l_a_t_i_o_n button and make
  159.        your new selections.  Then click the _S_t_a_r_t button to launch
  160.        the installation.
  161.  
  162.        Note:  The listed subsystem sizes are approximate. Refer to
  163.               the _S_o_f_t_w_a_r_e _I_n_s_t_a_l_l_a_t_i_o_n _A_d_m_i_n_i_s_t_r_a_t_o_r'_s _G_u_i_d_e for
  164.               information on finding exact sizes.
  165.  
  166.        Subsystem Name                          Subsystem Size
  167.                                                (Kbytes)
  168.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L__P_G (default)             5688
  169.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L__P_o_r_t_i_n_g (default)        1056
  170.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L__R_M (default)             1492
  171.        _g_l__d_e_v._b_o_o_k_s._O_p_e_n_G_L_o_n_S_G_I (default)           1632
  172.        _g_l__d_e_v._m_a_n._g_l_d_e_b_u_g                              4
  173.        _g_l__d_e_v._m_a_n._g_l_d_e_v (default)                   4288
  174.        _g_l__d_e_v._m_a_n._o_g_l_d_e_b_u_g                             8
  175.        _g_l__d_e_v._m_a_n._r_e_l_n_o_t_e_s (default)                  80
  176.        _g_l__d_e_v._m_a_n._w_i_d_g_e_t                              32
  177.        _g_l__d_e_v._s_w._d_e_m_o_s                              6364
  178.        _g_l__d_e_v._s_w._g_l_d_e_b_u_g                            1380
  179.        _g_l__d_e_v._s_w._g_l_d_e_v (default)                    1224
  180.        _g_l__d_e_v._s_w._o_g_l_d_e_b_u_g                           1128
  181.        _g_l__d_e_v._s_w._s_a_m_p_l_e_s                            3084
  182.  
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  195.                                   - 4 -
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  199.        _g_l__d_e_v._s_w._t_o_o_g_l                               184
  200.        _g_l__d_e_v._s_w._w_i_d_g_e_t                               56
  201.        _g_l__d_e_v._s_w_3_2._g_l_d_e_b_u_g                          1116
  202.        _g_l__d_e_v._s_w_3_2._g_l_d_e_v (default)                   620
  203.        _g_l__d_e_v._s_w_3_2._o_g_l_d_e_b_u_g                         1844
  204.        _g_l__d_e_v._s_w_3_2._w_i_d_g_e_t                             36
  205.        _g_l__d_e_v._s_w_6_4._g_l_d_e_v                              60
  206.        _g_l__d_e_v._s_w_6_4._o_g_l_d_e_b_u_g                         2224
  207.        _g_l__d_e_v._s_w_6_4._w_i_d_g_e_t                             48
  208.  
  209.  
  210.  
  211.        2.3  _I_n_s_t_a_l_l_a_t_i_o_n__M_e_t_h_o_d
  212.  
  213.        All of the subsystems for GL Development Environment can be
  214.        installed using IRIX.  You do not need to use the miniroot.
  215.        Refer to the _S_o_f_t_w_a_r_e _I_n_s_t_a_l_l_a_t_i_o_n _A_d_m_i_n_i_s_t_r_a_t_o_r'_s _G_u_i_d_e or
  216.        the installation instructions in the _P_e_r_s_o_n_a_l _S_y_s_t_e_m
  217.        _A_d_m_i_n_i_s_t_r_a_t_i_o_n _G_u_i_d_e for complete installation instructions.
  218.  
  219.  
  220.        2.4  _P_r_e_r_e_q_u_i_s_i_t_e_s
  221.  
  222.        To use _g_l__d_e_v, you must install _x__d_e_v._s_w to get the libX11
  223.        libraries.
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